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Software Architecture Design Patterns in Java
Design Patterns Book by - Partha Kuchana

One of the best books in the real of design patterns. Explains patterns in an easy-to-understand manner with functional code examples. Provides practice questions for readers to solidy practice and solidy their understanding of design patterns. Besides design patterns, an entire chapter is dedicated to the UML discussion.

Patterns can be learned in isolation, but in reality more than a single pattern is put to use during real-world design sessions. One of the highlights of this book is that it shows how different patterns can be used collectively using a case study. Patterns discussed include :
  • Unified Modeling Language (UML)
  • Interface, Abstract Parent Class, Private Methods
  • Accessor Methods, Constant Data Manager, Immutable Object
  • Monitor, Factory Method, Singleton
  • Abstract Factory, Prototype, Builder
  • Composite, Iterator, Flyweight
  • Visitor, Decorator, Adapter
  • Chain of Responsibility, Proxy, Facade
  • Bridge, Virtual Proxy, Counting Proxy
  • Aggregate Enforcer, Explicit Object Release, Object Cache
  • Command, Mediator, Memento
  • Observer, Interpreter, State
  • Strategy, Null Object, Template Method
  • Object Authenticator, Common Attribute Registry, Critical Section
  • Consistent Lock Order, Guarded Suspension, Read-Write Lock
  • A Case Study
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